It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
More Funny Games News
Harry Potter and the Order of the Phoenix FunnyGames, July 24, 2007The most recent entry in the Harry Potter pantheon of games takes advantage of ever-advancing game technology to offer several exciting new features. First, the game takes its cue from Grand Theft Auto, Bully and other popular games of the last couple of years, and offers a fully-immersive "sandbox" experience, allowing players to fully roam throughout 85 locations in Hogwarts, as well as the Ministry of Magic and other places.
The game seems tailor-made for the Wii, as spellcasting now requires more dexterity to execute the precise movements necessary to get one's magic on. "Discovery Points" allow players to advance through the plot of the game, and it's rumored that, in addition to Harry, playable versions of Sirius Black and Dumbledore will be available. In all, more than 60 missions and interaction with over 90 characters are promised.
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www.ugo.com
Alone in the Dark Review FunnyGames, July 14, 2008Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
Read full review at:
www.ugo.com
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