Who the heck would have thought a game where you just roll a ball around picking up stuff would be such a gigantic success? Well, the Katamari Damacy series has become a favorite. It is a fun and easy to pick up game, is colorful, has awesome music and, best of all, comes at a budget price.
Really, Beautiful Katamari plays a lot like the other games in the series. Though, to be honest, I found some things harder to control with the 360 thumbsticks being at different horizontal planes on the controller. Being offset like that made it harder (at least for me) to do things like the dash and quick turns. Even if you're very used to the PS2 version, though, it won't be too hideously hard to shift over to the 360 controller for this one...
More Funny Games News
Monster Hunter Freedom Review FunnyGames, June 12, 2006Monster Hunter Freedom is a pretty straight port of a Japanese-only PS2 game that came out about a year ago. The basic idea is that you're an up-and-coming warrior looking to cut your teeth on some simple quests. Eventually you'll gain notoriety, going on more advanced adventures, collecting cool new gear and doing some serious hacking and slashing...
...The PSP is a handheld and as such it should play host to games which are quick and easy to pick up and have fun with. Monster Hunter Freedom is simply a case of a poorly chosen port that probably should've stayed on the PS2...and in Japan, for that matter...
Read full review at:
www.ugo.com
A History of Racing Video Games FunnyGames, June 12, 2006It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at:
www.ugo.com
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