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Game News: BioShock Game Review

BioShock Game Review


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Funny News: BioShock Game Review

September 4, 2007: BioShock Game Review

It's here and in stores! BioShock, the first big game of the second half of 2007, is here on Xbox 360 and PC. I've already reviewed the Xbox 360 version of the game, and from a non-technical standpoint all the great music, action, and RPG choices to make are here here. Unfortunately, so are all the problems that you see in many major PC game releases including crashes, copy protection issues for legitimate buyers, and performance iffiness for computers closer to the minimum spec.

If you do manage to get the game running - and maybe even get those new nVidia drivers or the ATI hotfix installed for a little better performance - you'll find that BioShock, which runs on Unreal Engine 3 - the same technology that powered Gears of War on the 360 - looks and plays great. People who barely meet minimum requirements have found that the game runs well with a bunch of detail turned off (although the best special effects in the game are lost in doing so) and the unique features in the PC version make for a subtly different experience compared to the Xbox 360 port...


Read full review at: www.atomicgamer.com

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Speedball 2 Review FunnyGames, October 29, 2007
For older gamers with fond memories of the gems that graced our consoles (and computers) in the 80s and 90s, Xbox Live has been a dream come true. Retro titles that may otherwise been impossible to find, have slowly been popping up on Microsofts service boasting interesting new features and enhanced graphics. Last weeks release of the Bitmap Brothers classic take on the future of sports, Speedball 2: Brutal Deluxe is no exception. In addition to sporting more teams in league play, some light RPG elements, and new enhanced graphics, also on the table is multiplayer support over Xbox Live. For fans of retro gaming it rarely gets better than this.

Speedball 2: Brutal Deluxe is one of those fun pick up and play games that doesn't require memorization of a lot of controls or is bound by overly complex rules. As one of two teams your goal, quite simply, is to throw a ball into the goal to score. Points are also garnered by injuring players, hitting targets around the arena, and collecting powerups that can give a much needed boost during some later frantic league matches.

Read full review at: www.ugo.com
Super Mario Galaxy - Wii preview FunnyGames, August 7, 2006
...We don't know much about the back story yet. Heck, even 'Super Mario Galaxy' is just a working title, and with Nintendo's recent working title track record, expect a much less compelling moniker to grace the final game. Is the word Galaxy too threatening for us terrestrial types?...

...Even simple Mario jumping is a little different, since (so far) there aren't a whole lot of walls and barriers. Instead of the 3D worlds of Mario 64 and Sunshine, Galaxy's planets are largely open spaces with some occasional stuff to climb on - more like the 2D worlds of classic Mario, in other words...

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