At QuakeCon 2008, we got our first details on the story behind id's upcoming first-person action game. Id also showed off an extended version of the Rage trailer that debuted at E3 earlier this month that put a larger emphasis on driving and racing. But most of our new information came in an interview with id producer Tim Willits, who painted a somewhat clearer picture of a game heretofore described simply as a postapocalyptic shooting/driving hybrid. Rage is much more than that, he says...
...As seen in the many id Tech 5 demos and recent Rage trailers, driving will play a very large part in Rage. Over the course of the game, you'll accumulate several different vehicles that can be customized to your liking. In the latest trailer, we saw dune buggies racing on a desert track, armed with mounted Gatling guns and machine guns. Willits said these vehicles will become an extension of the player, so expect plenty of options for customization...>>
More Funny Games News
Pokemon Ranger Review (DS) FunnyGames, January 17, 2007Yes, boys and girls, it is time once again for another Pokemon game! You know the Pokemon, don't you? They are those adorable little monsters that are so cute that you just want to squeeze them until their heads pop off. Yes, those same demonically cuddly creatures that have been simultaneously terrorizing us and making us vomit from an overdose of cute since the days of the original GameBoy. Yay, Pokemon!
In Pokemon Ranger, you are the newest recruit of a global security force known as, yes, you guessed it, the Pokemon Rangers. You and your ranger buddies have signed a pledge to live in harmony with Pokemon, strive to protect nature every day, and selflessly go to the help of those in need. Yep, you are one of the good guys! ...
Read complete review at:
www.gamerevolution.com
Legend of Zelda: Phantom Hourglass Review FunnyGames, October 29, 2007The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.
The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...
Read full review at:
www.gamerevolution.com
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