...The game controls are essentially the same as what we've seen since Spider-Man 2. You'll swing through the city on web ropes which are shot and swung from by pressing and holding the R trigger (R2 on the PS3). Releasing the button causes Spidey to let go; press it again while in mid-air and you get another web rope and another swing. It's a very simple mechanic that's worked amazingly well in the past and continues to do so in this game...
...Much like the last game, you'll advance the story by traveling through the city to event markers, each of which is connected to one of the game's many missions. The narrative is far more open-ended this time around, with plenty of Spidey villains not featured in the films (though the geriatric Vulture doesn't show his liver-spotted head for once) and three gangs tearing the city apart, each having its own territories and mission line...
More Funny Games News
Gothic 3 preview FunnyGames, August 14, 2006...Although we probably only saw the tip of the iceberg of this game, the graphics looked wonderful. The Unnamed Hero was bad, big and wore very cool armor. His fire spells in the game featured some sizzling effects and the environments were alive with atmospheric details, like uppity humans hanging from poles. This is not like the Final Fantasy game.
Rather, it’s the third game in a series we’ve only just become acquainted with, and can’t wait to get to know the game better. With its good looks, fascinating racial dynamics, intense action and absolute freedom, Gothic 3 game will let us unleash both our inner wusses and bullies when the game hits the shelves in November 2006.
Read full preview at:
www.gamerevolution.com
Indiana Jones preview FunnyGames, June 6, 2006Lucky us. We caught a glimpse of Lucasarts' next-gen Indiana Jones game. The plot is still a mystery, heck the game isn't scheduled to be released even remotely soon, but we did witness a super cool tech demo at E3 to whet our appetites.
As we've reported before, the game utilizes the Euphoria engine...which promises to advance video game character animations into realms we previously could only dream about.
In the demo we watched, Indy was standing on a cable car that was racing downhill through San Francisco's old-time Chinatown. Villains were coming from everywhere, from inside the cable car and also jumping onto the roof from other cars...
Read full preview at:
www.ugo.com
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