Metal Gear going Online (PS3)


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Funny News: Metal Gear going Online (PS3)

July 24, 2007: Metal Gear going Online (PS3)

The first details and gameplay footage of Metal Gear Online for the PlayStation 3 were pulled out of the hat today at Konami's Metal Gear 20th Anniversary event in Japan...

...The game will be a kind of hide-and-seek for up to 16 players at a time, and is called a "strategic multiplayer experience." It will feature the SOP system which allows players to keep track of their teammates via nanomachines injected into their bloodstream. The nanomachines allow them to see where the rest of their team are, their condition, which way they are aiming, and their range of sight. Enemy soldiers can also be injected with nanomachines, which will enable the other team to then keep track of their movements...

Read full story at: www.gamespot.com

More Funny Games News

Metal Gear going Online (PS3) FunnyGames, July 24, 2007
The first details and gameplay footage of Metal Gear Online for the PlayStation 3 were pulled out of the hat today at Konami's Metal Gear 20th Anniversary event in Japan...

...The game will be a kind of hide-and-seek for up to 16 players at a time, and is called a "strategic multiplayer experience." It will feature the SOP system which allows players to keep track of their teammates via nanomachines injected into their bloodstream. The nanomachines allow them to see where the rest of their team are, their condition, which way they are aiming, and their range of sight. Enemy soldiers can also be injected with nanomachines, which will enable the other team to then keep track of their movements...

Read full story at: www.gamespot.com
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006
If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.

Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...

Read full story at: www.ugo.com
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