Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
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Titan Quest - Atlas shrugged review FunnyGames, July 8, 2006Nothing sucks the air out of a brilliant game like its inevitable clone backdraft, and nowhere is that more evident than in the case of Blizzard’s Diablo. Nox, Restricted Area and Sacred pleasantly plagiarized in the past, while more recent games like Dungeon Siege and even the Champions of Norrath series gussy it up enough to almost feel like new experiences. Regardless of their success, though, they’ve all borne the weight of their demonic ancestor upon narrow shoulders.
And now, the techie torch has been passed to THQ and Iron Lore, who have dubbed it Titan Quest. While this latest mob farmfest heralds seamless multiplayer, interesting character-class blending and a world editor of epic proportions, its gameplay falls short of hitting the addictive hack-and-loot formula of its impressive forbear...
Read full review at:
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Beautiful Katamari Reviewed FunnyGames, October 29, 2007Who the heck would have thought a game where you just roll a ball around picking up stuff would be such a gigantic success? Well, the Katamari Damacy series has become a favorite. It is a fun and easy to pick up game, is colorful, has awesome music and, best of all, comes at a budget price.
Really, Beautiful Katamari plays a lot like the other games in the series. Though, to be honest, I found some things harder to control with the 360 thumbsticks being at different horizontal planes on the controller. Being offset like that made it harder (at least for me) to do things like the dash and quick turns. Even if you're very used to the PS2 version, though, it won't be too hideously hard to shift over to the 360 controller for this one...
Read full review at:
www.atomicgamer.com
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