Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
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Funny Games (2007) The Movie FunnyGames, March 20, 2008Director: Michael Haneke
Writer: Michael Haneke
Genre: Thriller / Horror
Quote from IMDB:
"Back in 1997 German director Michael Haneke made Funny Games, a disturbing and thought-provoking thriller that toys with the viewer's place as a voyeur. In 2008, the re-make, also directed by Haneke, debuts with an all new cast and this time in English. The problem is that it is essentially a shot-for-shot, line-for-line, verbatim re-shoot. This makes watching this film pointless if you've seen the original, or unnecessary to watch the original if you're planning on seeing the 2008 version. And despite those pesky subtitles that often upset American audiences, the original's authenticity and casting is surprisingly superior."
Plot Outline:Two psychotic young men take a family hostage in their cabin.
Crysis - First Three Levels FunnyGames, October 29, 2007After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter game will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing.
[..]
We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening game levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.
Read full preview at:
www.gamespot.com
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