Out of all the Grand Theft Auto racing games released so far, I've found that many people enjoyed Vice City the most. Maybe it's the music, maybe it's the characters, maybe it's that hilarious 80s atmosphere but for whatever reason the middle racing game in the "GTA3 trilogy" seems to be the favorite. After the sort of disappointing GTA: Liberty City Stories on PSP (which took the original city from GTA3 racing game and basically created a new story with both new and familiar characters at once), Rockstar Games is back on Sony's portable system with Vice City Stories. But is the return to Vice City racing game, which is clearly modeled after Miami, actually worth it?
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Fun Home Poker Game Rules - Guts FunnyGames, December 20, 2006I played a lot of poker in high school. That was back in the mid-1970s. Poker for high school students wasn't like it is today. There was no Internet, no televised poker tournaments, and surely no legal poker rooms in New York where I grew up. For high school kids especially, poker was strictly an underground game illegal, forbidden, and compelling. For us it was like smoking cigarettes or drinking beer or smoking pot or getting laid. You wanted to do it because it was forbidden. And it was fun.
A favorite variety of the game back then was guts. We generally played it in the senior room of the high school a private room set aside only for seniors where we got away with playing poker because faculty didn't enter (unless they smelled cigarettes or pot). Small fortunes changed hands over this game. And we were all on very short bankrolls.
Super Monkey Ball: Banana Blitz Wii version FunnyGames, July 8, 2006Super Monkey Ball: Banana Blitz > Sega's monkeys roll their way onto the Wii!
Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
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www.ugo.com
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