...Sonic Rivals 2 isn't your traditional Sonic game; it's a sort of 2D racing game. The controls are like a high-speed platformer, and the level designs are very much Sonic-style, complete with loops, multiple paths, and speed boosts. But Sonic Rivals 2 just doesn't work as a dynamic racing game. Everyone runs at the same speed, so the only way to gain on the opposition is to use power-ups or take alternate paths. But power-ups are neither entertaining nor very effective (Mario Kart, this ain't), and there aren't that many alternate paths to take...
...There are moments where racing at high speeds and flying through the air might sound exciting, but even these moments are dull. You move fast, but not blistering speed fast. And did I mention that you always race against exactly one opponent? Be still my beating heart...
More Funny Games News
Ridge Racer 7 Game FunnyGames, September 5, 2006Although no official launch date has been set, odds are that Bandai Namco Game's next Ridge Racer title will be one of the PlayStation 3's launch titles. The game reunites the team of director Masaya Kobayashi and associate producer Hideo Teramoto that gave us Ridge Racers for the PSP and Ridge Racer 6 on the Xbox 360. The September 15 issue of Weekly Famitsu provided a few details on some of the new modes of play that will be found in the Ridge Racer 7.
The meat of the game in the single-player experience will be the sprawling Ridge State Grand Prix. Set in the fictional nation of Ridge State, the player will begin as an unknown racer, but will gradually earn fame, new machines, and customization parts by winning races and building ties with manufacturers. The mode will have 44 courses, including mirror courses, and will span roughly 160 individual races.
Read full story at:
www.gamespot.com
Black and White 2 Review FunnyGames, October 25, 2005Peter Molyneux's
Black and White was universally hailed as an innovative switch-up in gaming prior to its launch, and frustrated critics referred to it as a toy once they'd had a chance to see the depth of the title's gameplay. The design of the sequel,
Black and White 2, seems to be a deliberate response to the denouncements leveled at the original game. The result is a more traditional, less open-ended RTS with some identity issues. Despite that, being a god still has as much appeal as it did back in the days of Populous. Read on for impressions of Molyneux's marriage of Nintendogs and Age of Empire:
Black and White 2.
Read full story at:
www.slashdot.org
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