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News Page 5: Japan game charts July

Japan game charts July


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Funny News: Japan game charts July

July 8, 2006: Japan game charts July

Despite its title, New Super Mario Bros. was a return to Nintendo's roots, a throwback to the 2D side-scrolling fare of the classic Mario titles. New Super Mario Bros. also proved a return to popular form this week in Japan, where it reclaimed the No. 1 spot atop the country's top-selling games for the week of June 26 to July 2, according to data from Media Create.

The charts, which spell out the best-selling games of the week, reflected Japanese gamers' strong affection for the Nintendo DS and Sony PlayStation 2. Newcomer Boku no Natsuyasumi Portable for the PSP was the lone anomaly in the top 10, at No. 8.

Meanwhile, Square-Enix's role-player Valkyrie Profile 2: Silmeria, which held the top spot in last week's charts, fell three spots to fourth. A new entry on the PlayStation 2, Super Dragon Ball Z, took second...

Read full story: www.gamespot.com

More Funny Games News

Super Monkey Ball: Banana Blitz Wii version FunnyGames, July 8, 2006
Super Monkey Ball: Banana Blitz > Sega's monkeys roll their way onto the Wii!
Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.

In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...

Read full review: www.ugo.com
Crysis - First Three Levels FunnyGames, October 29, 2007
After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter game will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing.
[..]
We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening game levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.

Read full preview at: www.gamespot.com
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