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Game News: Cricket Captain 2008 Review

Cricket Captain 2008 Review


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Funny News: Cricket Captain 2008 Review

September 12, 2008: Cricket Captain 2008 Review

International Stick Cricket Captain 2008 for the PC builds on the changes introduced in last year's version of the game, including the new 3D engine, but ultimately this year's edition is little more than an incremental statistical update. Although these revisions will represent a lot of value to the hardcore statistic fans, the overall experience is still hampered by a slight identity crisis and serves only to cheapen a sport loved by so many...

...One fundamental issue raises its head again in the 2008 edition of ICC. The game straddles the line between giving players the chance to play as stick cricket captain and as a team manager, and the two don't always overlap. The on-field direction of who will bowl and bat, when they'll do it, and how the fieldsmen will be placed is all captain territory. On the other hand, between matches you'll need to manage player training and fitness by spending your allocated number of skill points. ICC '08 has added new coaching options, and whereas previously all you could do was assign generic bowling or batting training to players...

Read full Review at: www.gamespot.com

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The Club Game Review FunnyGames, February 29, 2008
Bizarre Creations' The Club is a bewildering beast of a video game. The core gameplay conceit of tightly focused speed and combo runs through a mixture of gun-toting enemy-filled maps works extremely well in practice. Problem is, nearly everything surrounding what works is astoundingly unimpressive, from the "set up and discard" approach to an otherwise compelling backstory to the game's criminally tacked-on multiplayer. The Club certainly isn't a total waste, but the underlying quality of the gameplay makes the pain of its lesser bits and pieces feel all the more acute...

...If you're a fan of arcade games and constantly reaching for higher and higher point totals, don't worry about The Club's lesser elements. The core gameplay is tremendously entertaining, a great thing when you consider that repeat playthroughs are a must if the highest point barriers are to be broken. The multiplayer may be a bust and the story non-existent, but The Club is a worthwhile purchase for those seeking a challenging solo experience and/or a moderately-paced party game...

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...In terms of mechanics, the game plays like X-Men Legends, only from a third-person rather than top down perspective. In other words, the game looks good and seems like it SHOULD be fun (again, how hard is it?), but it feels like you've done this before and with a better game to boot. You control one of the Fantastic Four (for those of you who don't know, choosing between Mr. Fantastic, The Invisible Girl, The Thing, or The Human Torch) at a time and can switch back and forth between characters on the fly.

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