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News Page 2: Unreal Tournament 3 Review

Unreal Tournament 3 Review


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Funny News: Unreal Tournament 3 Review

November 29, 2007: Unreal Tournament 3 Review

Unreal Tournament 3 uses Unreal Engine 3, the same basic set of tools that powered Gears of War. As such, this is a really great-looking game on high-end machines. But even if your PC isn't top of the line, the game scales better than most, giving you a playable experience on midrange machines as well. But, of course, the game is at its best when you're exceeding the game's minimum requirements, in situations where you can run at a high resolution and still get a great frame rate. It supports widescreen resolutions, but playing in widescreen actually gives you a smaller view of the overall action, given that the game appears to cut off the top and bottom of the 4:3 view to fit it onto a wider monitor. UT3 certainly isn't the first PC game to have this problem, but given its highly competitive nature, cutting off parts of the screen seems to be a pretty bad solution...

Read full review at: www.gamespot.com

More Funny Games News

Avencast section with alpha demo FunnyGames, January 10, 2006
Avencast is a top-down 3D fantasy role-playing game in the works at Austrian developer ClueTec Software. Our game section for this title is now online, serving up relevant information and the latest (though nearly a year old) alpha demo that allows you to play through no fewer than 7 levels and try out 22+ spells.
Super Monkey Ball: Banana Blitz Wii version FunnyGames, July 8, 2006
Super Monkey Ball: Banana Blitz > Sega's monkeys roll their way onto the Wii!
Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.

In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...

Read full review: www.ugo.com
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