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Game News: Enemy Territory: Quake Wars Preview

Enemy Territory: Quake Wars Preview


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Funny News: Enemy Territory: Quake Wars Preview

July 9, 2007: Enemy Territory: Quake Wars Preview

...Quake Wars takes the Earth vs Strogg conflict seen in the second and fourth Quake games and fills out the backstory. While those previous games had you taking on the Strogg on their own planet, this one goes back to when the Strogg first invaded Earth. Now, for the first time, you'll play as a full-on Strogg soldier or as a GDF defender and will battle it out for control of the planet...

...The game is being created by UK developer Splash Damage under the watchful eye of id Software; previously, Splash Damage was simply a mod team, but later on they got the chance put together the multiplayer mode for Return to Castle Wolfenstein and then created the very popular free online shooter Wolfenstein: Enemy Territory. If you've played the latter game, then you know what you're in store for with Quake Wars. You see, unlike most multiplayer FPS games, Splash Damage hates the idea of having the exact same gameplay on...

Read complete preview at: www.atomicgamer.com

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Enemy Territory: Quake Wars FunnyGames, February 10, 2006
UK developer Splash Damage is a pioneer in multiplayer gaming, even if most of the thousands of online FPS players have never heard of them. These are the guys that developed the multiplayer portion of Wolfenstein: Enemy Territory, the Activision title that was released for free a few years ago. Activision pulled a wonderful PR move in releasing this as a stand-alone game, and it's been a favorite of many FPS gamers since.

Now, Splash Damage is getting their chance to make their own multiplayer game that's not just intended to be tacked onto something else. Enemy Territory: Quake Wars combines Splash Damage's unique brand of FPS action with the sci-fi world of Quake to make something that's truly unique. The team at Splash Damage is still largely a bunch of modmakers without true retail game experience.
Diablo 3 Is Coming FunnyGames, July 4, 2008
Press release:

"We've wanted to expand on the epic story and gameplay elements of the Diablo universe for some time now," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We know that players have also been long awaiting a return to the series, so we are very excited to be sharing this announcement with Blizzard gamers here in Paris and around the world today."

Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. The first two characters classes -- the barbarian and the witch doctor -- were shown as part of the announcement at the event today in Paris.

Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game's physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the game'ss random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of

Blizzard Entertainment's renowned online gaming service, Battle.net®. Blizzard Entertainment is developing Diablo III for simultaneous release on the Windows® and Macintosh® PC platforms. Further information about the game, including details on the other character classes, major new features for the single-player and multiplayer components, system requirements, pricing, and availability, will be announced as development progresses.
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