UK developer Splash Damage is a pioneer in multiplayer gaming, even if most of the thousands of online FPS players have never heard of them. These are the guys that developed the multiplayer portion of
: Enemy Territory, the Activision title that was released for free a few years ago. Activision pulled a wonderful PR move in releasing this as a stand-alone game, and it's been a favorite of many FPS gamers since.
Now, Splash Damage is getting their chance to make their own multiplayer game that's not just intended to be tacked onto something else. Enemy Territory:
to make something that's truly unique. The team at Splash Damage is still largely a bunch of modmakers without true retail game experience.
More Funny Games News
MLB 07: The Show (PS3) FunnyGames, May 28, 2007...The new tweaks in the game go from bland to broken to pretty awesome. Pitchers get a new feature with a fancy name adaptive pitching intelligence. What is this space-age George Jetson gadgetry? Suggested pitches. While standing on the mound, the game suggests a pitch to you it's not cumbersome or annoying, but it is not really as interesting as its name.
Also more sparkle than substance is the online game. Sony has considerably beefed up its online offerings, building in league play that can simulate a season with up to thirty online players, and updating rosters through the season. But the actual games themselves are spotty and laggy and that is the death knoll for a game that relies so heavily upon timing...
Read full review at:
www.gamerevolution.com
A History of Racing Video Games FunnyGames, June 12, 2006It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at:
www.ugo.com
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