...Sonic Rivals 2 isn't your traditional Sonic game; it's a sort of 2D racing game. The controls are like a high-speed platformer, and the level designs are very much Sonic-style, complete with loops, multiple paths, and speed boosts. But Sonic Rivals 2 just doesn't work as a dynamic racing game. Everyone runs at the same speed, so the only way to gain on the opposition is to use power-ups or take alternate paths. But power-ups are neither entertaining nor very effective (Mario Kart, this ain't), and there aren't that many alternate paths to take...
...There are moments where racing at high speeds and flying through the air might sound exciting, but even these moments are dull. You move fast, but not blistering speed fast. And did I mention that you always race against exactly one opponent? Be still my beating heart...
More Funny Games News
BioShock Game Review FunnyGames, September 4, 2007It's here and in stores! BioShock, the first big game of the second half of 2007, is here on Xbox 360 and PC. I've already reviewed the Xbox 360 version of the game, and from a non-technical standpoint all the great music, action, and RPG choices to make are here here. Unfortunately, so are all the problems that you see in many major PC game releases including crashes, copy protection issues for legitimate buyers, and performance iffiness for computers closer to the minimum spec.
If you do manage to get the game running - and maybe even get those new nVidia drivers or the ATI hotfix installed for a little better performance - you'll find that BioShock, which runs on Unreal Engine 3 - the same technology that powered Gears of War on the 360 - looks and plays great. People who barely meet minimum requirements have found that the game runs well with a bunch of detail turned off (although the best special effects in the game are lost in doing so) and the unique features in the PC version make for a subtly different experience compared to the Xbox 360 port...
Read full review at:
www.atomicgamer.com
Tower Defence FunnyGames, March 26, 2008Tower Defence is based on the populat Warcraft 3 (Element Tower Defence) and the Starcraft (Turret Defence) gameplay.
The object of the
Tower Defence game is to prevent the hordes (called waves) of monsters from getting to the castle by building element towers near the path.
Your menu is located at the bottom of your gamescreen. You can choose from a number of different elements to build towers from. When you click on a tower that has been built, the build menu becomes an upgrade menu, allowing you to make your defence towers even stronger.
The monsters will appear (spawn) every 20 seconds or you could press the spacebar to speed up the spawn. The health of the monsters will be miltiplied by 1.25 in every new wave. If your
defence towers fail to kill the monsters and they get into the castle, a cavillian of your castle will die. The game is over When all your civillians die.
Every
tower defence game experience is different every time you play depending on element, positions and upgrades your choose for you
defence towers.
Roman Sanine (creator of
tower defence) scored 90. Are you able to get a higher score?
Here is the classic version:
Play Tower Defence
In this version there is a "tower range" variable, the flower tower is a bit slower to attack and all known bugs are solved.
More versions:
Play Tower Defence 2
Play Tower Defense
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