New edition of latest Ghost Recon game goes gold with original graphics engine, levels, PhysX card support.
Tom Clancy's Ghost Recon series is poised to return to the platform from which it came, as Ubisoft today announced that Advanced Warfighter for the PC has gone gold.
Though it bears the same name and general story as the Xbox 360 hit, Ghost Recon Advanced Warfighter for the PC has a number of distinct differences. It was developed by Swedish studio GRIN, for one, and features its own graphics engine. It also sports all-new levels, a strictly first-person perspective, and support for Aegia's new PhysX processor. The PlayStation 2 and Xbox versions of GRAW were also substantially different from the heavily hyped Xbox 360 edition and received substantially poorer reviews.
More Funny Games News
Spider Man 3 FunnyGames, May 28, 2007...The game controls are essentially the same as what we've seen since Spider-Man 2. You'll swing through the city on web ropes which are shot and swung from by pressing and holding the R trigger (R2 on the PS3). Releasing the button causes Spidey to let go; press it again while in mid-air and you get another web rope and another swing. It's a very simple mechanic that's worked amazingly well in the past and continues to do so in this game...
...Much like the last game, you'll advance the story by traveling through the city to event markers, each of which is connected to one of the game's many missions. The narrative is far more open-ended this time around, with plenty of Spidey villains not featured in the films (though the geriatric Vulture doesn't show his liver-spotted head for once) and three gangs tearing the city apart, each having its own territories and mission line...
Read full review at:
www.ugo.com
Crysis - First Three Levels FunnyGames, October 29, 2007After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter game will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing.
[..]
We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening game levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.
Read full preview at:
www.gamespot.com
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