Funny News: Spy Hunter
March 18, 2006:
Spy Hunter
Spy Hunter: Nowhere to Run (Midway)
We're really going to try our best not to blame The Rock for the human travesty that was DOOM: The Movie. I mean, they didn't let him be the super cool, one-liner spitting badass we know and love, instead relegating him to a ridiculously cliched soldier who goes too far. But despite that misstep, we still love the big lug, and have hope that he may be able to bring a little respect to videogame movies when
Spy Hunter comes out in 2007.
Beating the flick to the punch, however, Midway is hard at work on
Spy Hunter: Nowhere to Run, a PS2 and Xbox title set to hit stores this summer. Thankfully, even though the game will beat out the movie by a year, it'll still feature the voice, likeness and undeniable presence ...
Read full story at:
www.ugo.com
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More Funny Games News
Alone in the Dark Review FunnyGames, July 14, 2008Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
Read full review at:
www.ugo.com
A History of Racing Video Games FunnyGames, June 12, 2006It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at:
www.ugo.com
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