Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
More Funny Games News
Super Mario Party 8 Review FunnyGames, July 9, 2007...Mario Party 8, despite being on the Wii, is almost identical in terms of presentation and scope of the previous installments. It's still a hyper cute, turn-based board game where Mario characters attempt to collect stars, beating out other denizens of the mushroom kingdom. The highlight of these matches comes from the minigames, which have always been the main draw of the Mario Party series. And they're back in full force, with tons of varieties, ranging from 1-on-3, 2-on-2 or free for all battles...
...In the end, Mario Party 8 is a fine choice if you loved the first 7 entries and are dying for more. If you're looking for a change, though, 8 barely offers it in the form of basic motion controls. Other than that, this is kiddie fodder, through and through.
Read complete review at:
www.ugo.com
Cricket Captain 2008 Review FunnyGames, September 12, 2008International Stick Cricket Captain 2008 for the PC builds on the changes introduced in last year's version of the game, including the new 3D engine, but ultimately this year's edition is little more than an incremental statistical update. Although these revisions will represent a lot of value to the hardcore statistic fans, the overall experience is still hampered by a slight identity crisis and serves only to cheapen a sport loved by so many...
...One fundamental issue raises its head again in the 2008 edition of ICC. The game straddles the line between giving players the chance to play as stick cricket captain and as a team manager, and the two don't always overlap. The on-field direction of who will bowl and bat, when they'll do it, and how the fieldsmen will be placed is all captain territory. On the other hand, between matches you'll need to manage player training and fitness by spending your allocated number of skill points. ICC '08 has added new coaching options, and whereas previously all you could do was assign generic bowling or batting training to players...
Read full Review at:
www.gamespot.com
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