Although no official launch date has been set, odds are that Bandai Namco Game's next Ridge Racer title will be one of the PlayStation 3's launch titles. The game reunites the team of director Masaya Kobayashi and associate producer Hideo Teramoto that gave us Ridge Racers for the PSP and Ridge Racer 6 on the Xbox 360. The September 15 issue of Weekly Famitsu provided a few details on some of the new modes of play that will be found in the Ridge Racer 7.
The meat of the game in the single-player experience will be the sprawling Ridge State Grand Prix. Set in the fictional nation of Ridge State, the player will begin as an unknown racer, but will gradually earn fame, new machines, and customization parts by winning races and building ties with manufacturers. The mode will have 44 courses, including mirror courses, and will span roughly 160 individual races.
More Funny Games News
Review: Doom Xbox live Arcade FunnyGames, October 1, 2006In a bit of a shocking announcement, Microsoft announced just this week that Doom would be hitting Xbox Live Arcade, well, instantly. In the same way that Steve Jobs announces a new iPod and they're in stores right away, Doom was ready and waiting for folks to download it on the Xbox Live Marketplace.
The classic PC game is the first FPS to hit Live Marketplace, and it's definitely one of the more polished titles on the service, offering up all the old school gory gameplay you remember, along with some nifty new extras...
...Thankfully, you get a lot more than just the single-player. Doom allows for people to hop on Live and play online co-op (through all the single-player levels) or deathmatch (through all the classic DM maps). Our experience playing on Live was reasonably flawless, as we were quickly able to hop into a game and start blasting...
Read complete Doom review at:
www.ugo.com
Legend of Zelda: Phantom Hourglass Review FunnyGames, October 29, 2007The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.
The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...
Read full review at:
www.gamerevolution.com
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