...After a variety of lackluster games, Square-Enix must have decided that it was time to try a daring merger. And since they probably had some extra Advent Children FMV lying around, it made sense to dive even deeper into the now eight year-old Final Fantasy VII cash cow. A few tie-ins and cameos later and we have got Dirge of Cerberus: Final Fantasy VII, a first/third-person RPG action mash-up starring Vincent Valentine, a somewhat peripheral character from the original game.
...And after clocking a good ten hours of Dirge, at least four of which were spent watching cutscenes, I'm done with it. Square-Enix makes quality RPGs and pretty FMV, and I hope they are content to bow gracefully out of genres they obviously have little reason to meddle in. Leave the emo-shooters to Dante and just peep Advent Children again if you need a fix.
More Funny Games News
Metal Gear going Online (PS3) FunnyGames, July 24, 2007The first details and gameplay footage of Metal Gear Online for the PlayStation 3 were pulled out of the hat today at Konami's Metal Gear 20th Anniversary event in Japan...
...The game will be a kind of hide-and-seek for up to 16 players at a time, and is called a "strategic multiplayer experience." It will feature the SOP system which allows players to keep track of their teammates via nanomachines injected into their bloodstream. The nanomachines allow them to see where the rest of their team are, their condition, which way they are aiming, and their range of sight. Enemy soldiers can also be injected with nanomachines, which will enable the other team to then keep track of their movements...
Read full story at:
www.gamespot.com
Wolfenstein Preview FunnyGames, August 4, 2008Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
Read full preview at:
www.atomicgamer.com
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