Monster Hunter Freedom is a pretty straight port of a Japanese-only PS2 game that came out about a year ago. The basic idea is that you're an up-and-coming warrior looking to cut your teeth on some simple quests. Eventually you'll gain notoriety, going on more advanced adventures, collecting cool new gear and doing some serious hacking and slashing...
...The PSP is a handheld and as such it should play host to games which are quick and easy to pick up and have fun with. Monster Hunter Freedom is simply a case of a poorly chosen port that probably should've stayed on the PS2...and in Japan, for that matter...
More Funny Games News
Guitar Hero On Tour Review FunnyGames, July 4, 2008...Multiplayer is similarly full-featured, though On Tour only allows for local wireless play. Fans hoping to rock out over Nintendo's WFC will have to wait for the reunion tour. Available multiplayer modes include all of the most recent favorites: face-off, pro face-off (same as face-off, except difficulty levels must be the same for both players), co-op and guitar duel...
...Single player Guitar Duel has a level progression unto itself, a sort of Career mode alternative. Career's band-building storyline is absent here, replaced with a series of face-offs which pit players against NPC opponents. The songs and setlists are all the same across both modes, but Career and Guitar Duel both have to be opened up separately...
Read full review at:
www.ugo.com
Super Monkey Ball: Banana Blitz Wii version FunnyGames, July 8, 2006Super Monkey Ball: Banana Blitz > Sega's monkeys roll their way onto the Wii!
Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
Read full review:
www.ugo.com
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