Bizarre Creations' The Club is a bewildering beast of a video game. The core gameplay conceit of tightly focused speed and combo runs through a mixture of gun-toting enemy-filled maps works extremely well in practice. Problem is, nearly everything surrounding what works is astoundingly unimpressive, from the "set up and discard" approach to an otherwise compelling backstory to the game's criminally tacked-on multiplayer. The Club certainly isn't a total waste, but the underlying quality of the gameplay makes the pain of its lesser bits and pieces feel all the more acute...
...If you're a fan of arcade games and constantly reaching for higher and higher point totals, don't worry about The Club's lesser elements. The core gameplay is tremendously entertaining, a great thing when you consider that repeat playthroughs are a must if the highest point barriers are to be broken. The multiplayer may be a bust and the story non-existent, but The Club is a worthwhile purchase for those seeking a challenging solo experience and/or a moderately-paced party game...
More Funny Games News
Review: Wario (Mario) Smooth Moves (Wii) FunnyGames, February 27, 2007You've got Mario Kart, Mario Party, Super Smash Brothers and a variety of other games where Mario, Zelda and friends make appearances. Another one that came about in recent years is the Wario Ware series. You see, Wario is a 'bad' Mario, complete with a W on his hat and similar outfit to our beloved red-overalls clad hero. The Wario Ware games have traditionally been what are called microgames...
...Wario Ware Smooth Moves takes place in Diamond City shortly after our good friend Wario stumbles across the form baton in a temple. As you get a bit of story, he'll make an escape while being chased by an Indiana Jones style boulder. For the uninitiated, the single player game puts you into some sort of cheesy situation and gives you a chance to fail as many as four microgames. After a set amount of games (success or failure), you'll move on to a boss stage which...
Read complete preview at:
www.atomicgamer.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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