After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter game will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing.
We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening game levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.
More Funny Games News
Ms. Pac Man Review FunnyGames, January 17, 2007Ms. Pac-Man is the lady-friendly follow-up to Pac-Man. It's the same basic dot-chomping, maze-navigating concept, but it's expanded. There are now multiple mazes, the fruit hops around, and the cutscenes are slightly more elaborate. Oh, and Ms. Pac-Man has a bow on her head. Like the other Namco releases for Xbox Live Arcade, Ms. Pac-Man is a straight-up emulation of the original game with no additions beyond an online scoreboard, some achievements, and colorful side graphics that surround the emulation. If the idea of a bare-bones emulation of Ms. Pac-Man sounds like it's worth five bucks to you, then you're in luck. But the standards for Xbox Live Arcade are a bit higher than what this game offers...
The Bad: Very plain presentation with no meaningful additions to the original game; unresponsive controls.
The Good: Talking about this game opens up a world of potential Wayne's World quotes.
Read full review at:
www.gamespot.com
Wolfenstein Preview FunnyGames, August 4, 2008Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
Read full preview at:
www.atomicgamer.com
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