QuakeCon 2008: The Story of Rage


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Funny News: QuakeCon 2008: The Story of Rage

August 4, 2008: QuakeCon 2008: The Story of Rage

At QuakeCon 2008, we got our first details on the story behind id's upcoming first-person action game. Id also showed off an extended version of the Rage trailer that debuted at E3 earlier this month that put a larger emphasis on driving and racing. But most of our new information came in an interview with id producer Tim Willits, who painted a somewhat clearer picture of a game heretofore described simply as a postapocalyptic shooting/driving hybrid. Rage is much more than that, he says...

...As seen in the many id Tech 5 demos and recent Rage trailers, driving will play a very large part in Rage. Over the course of the game, you'll accumulate several different vehicles that can be customized to your liking. In the latest trailer, we saw dune buggies racing on a desert track, armed with mounted Gatling guns and machine guns. Willits said these vehicles will become an extension of the player, so expect plenty of options for customization...>>

Read full story at: www.gamespot.com

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Super Mario Party 8 Review FunnyGames, July 9, 2007
...Mario Party 8, despite being on the Wii, is almost identical in terms of presentation and scope of the previous installments. It's still a hyper cute, turn-based board game where Mario characters attempt to collect stars, beating out other denizens of the mushroom kingdom. The highlight of these matches comes from the minigames, which have always been the main draw of the Mario Party series. And they're back in full force, with tons of varieties, ranging from 1-on-3, 2-on-2 or free for all battles...

...In the end, Mario Party 8 is a fine choice if you loved the first 7 entries and are dying for more. If you're looking for a change, though, 8 barely offers it in the form of basic motion controls. Other than that, this is kiddie fodder, through and through.

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Wolfenstein Preview FunnyGames, August 4, 2008
Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.

pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>

Read full preview at: www.atomicgamer.com
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